What is LostHero?

by P.J.Strnad

In this game we used three important features from Dark Souls:

- We have a similar fight system
- When the player is killed, his experience points remain at the place of death, available to be retrieved or disappear once the player is killed again.
- When the player gets to a re-spawn point, it restores his healing flasks but also respawns all enemies.

Apart from these similarities it's a completely different game.

The player arrives from the stars and is looking for an artefact named Cradle of Life. He is on a planet where three races are at war.

What I, as the author of the game, want to show is that none of these races are basically good or evil. Each of them has their own viewpoint on survival as you can see during the game.

During play a relationship develops with each race. The relationship is represented as a number. So player actions, such as quests with NPCs or what the player decides in terms of opposing or supporting the various races affects the relationship scores. But when you help one race it will usualy damage the relationship with the others. Initially all the races are your enemies, but you can become friends with one or, in extreme cases, two races. Or none.

While the game initially looks to be set in a medieval setting, the game is actually sci-fi. At the end of the game you will be flying spaceships and you will discover that all the magic is actually technology. The game looks medieval because a humanoid-looking race called Naboru are hiding from their ultimate enemy and to get off the radar they have forbidden all the technology. This was after they they used the Cradle of Life, a DNA modifier device, to create from regular rats a new race called Ratkins, which they then enslaved. Then something happened - we don’t want to spoil the surprise - and a spaceship arrived with new race called Skeletons, who sell weapons to both sides to further ignite the conflict between Naboru and Ratkins. As you can see, during the game you will face a few interesting moral dilemmas - Naboru created Ratkins, but they enslaved them, etc..

The game is built as a rich living world. The player is inside the sequence of events and can affect the world around him.

As you can see this is one of the methods - we put you into the actual battle between Naboru and Rakins. Initially both sides hate you. Whichever of them wins then attacks you. But later, based on the relationships developed, you will not be anymore attacked by the race that you are in good standing with. During the duels between them you can wait for the right moment and use backstabbing to help your side, or if you get overwhelmed with enemies you can drag them to your friends to help you.

You can play in split screen mode, and mechanics such as kicks, parry or backstabbing bring a new level of fun into the fights. The split screen also brings a new way to progress in the game - sometimes using tricky solutions at the boss fights, opening more locations, etc. But we do only cooperation and no PvP.

The entire world is connected so it looks a bit like an open world, but actually it's 12 to 15 levels between which you can travel freely. They are located around a lake with an island in the middle of the lake, with the big mountain. At the end of the game you will find that this mountain - visible through most of the playtime - is actually the spaceship that you are looking for and this will be one of the epic moments in the game.

Each level is itself built as a puzzle you need to figure your way through. You usually have at least two ways to do it - kill everyone or be smart, look around and find another way. We have multiple NPCs with shops, a complex RPG system and the rich lore of the game, which is prepared as the first piece of a trilogy.

We already plan DLCs - additional levels, new fight mechanics and new spell system.

Game background story

The LostHero universe is a dark place.

Once ruled by a mighty and righteous race known as the Hilgardi, their eventual demise was all but assured. With their decline the universe fell into a state of corruption and decadence. Wise enough to predict their own fall, the Hilgardi found the only race compatible with their god-like technology – a primitive and superstitious race known as the T’grank. Though primitive, though unable to truly understand the advanced technology of the Hilgardi, the T’grank possessed an uncanny natural intuition for using it. They were quick to master everything the Hilgardi showed them. Impressed, and wanting to ensure their own legacy, the Hilgardi chose to share their technology in full with the T’grank. Their hope was that their successors might somehow evolve into a better race.

Time passed, and over the years the primitive T’grank became more and more obsessed with the power that came with the Hilgardi technology. They started to delude themselves, believing that they were equal to gods, and with that mania fear was not far behind. Fear that they might lose this power. And so the T’grank began to seek those that might pose a threat to their absolute dominance, destroying any who understood what they possessed.

Thus began their final descent, and with the demise of the T’grank the universe was plunged into a vast darkness; a time of obscene technology, a technology that was by now indistinguishable from some form of terrible magic.

Long before this final collapse, back when the Hilgardi were passing on their legacy, there was a small group among them that rejected the handing over of power to the T’grank. This small group began a project in secret, genetically growing bodies that were adapted to use their technology – calling these spawns the Hilkind. Knowing their time was short, the Hilgardi rebels built a hidden laboratory, a massive forge, run by automatons that would continue the project even when they were gone. And so even as the T’grank began their rapid ascent, and eventual fall, the Hilkind were being created and released throughout the universe.

In their darkest hour the T’grank discovered the great forge. Immediately they declared that all Hilkind must be found and exterminated. Quickly, however, they learned the Hilkind held abilities even the automatons had never seen, and that those abilities were only activated in moments of life or death. Finding this entertaining, the now quite barbaric T’grank began instead to capture the Hilkind, using the Hilkind as gladiators in organized arena fights. These contests became very popular and were broadcast across the entire T’grank empire. Giving the Hilkind only primitive weaponry with which to fight, the T’grank were taken entirely by surprise when the Hilkind began to manifest a magic equal to their own …